Presenting the new Photoshop build of the Apple Touchbar at the Apple Special Event in October 2016 in Cupertino.

Roles 
Experience, Visual and Icon Design. Demo Writer, Demo-er
Design a Touchbar experience with no reference material that's press friendly and good for Photoshop and Apple alike.
1. Must be excellent/shine in full screen (as this is an accelerator)
2. Useful in most contexts (no deep nested navigation required, No dead controls

Test Driven Design
Vignettes of the final demo script was where we started.Starting where we hoped to end up helped us constrain the problem set quickly.
Development
Making sense out of the new new Touchbar by trying to identify areas of functionality.

Blocking in process... 

Iconography
Simple, needed to follow the Apple guidelines and feel at home with Adobe Photoshop standards.
Simplicity was imperative as touchbar controls were meant to be used as keys. Not like classic, packed-in desktop UI.

Iconography in progress.

Iteration
Iterate on the demo content. Presentation and working with the amazing Jesper Stormbach to actually build what we imagined was possible.
Back to Top